This week was much the same as week ten. We sat down to watch the latest render of the animation, only to find that there was another problem with the way in which the pistons were animated. Again the solution was simple but we would need to render the whole thing again. This time around it was the first piston in the sequence that was running out of sinc with the rest of the pistons. At first I felt that the timing of the piston was not as bad as we first thought. Being the perfectionists that we are we still decided to re-animate the scene. It was later that Sav found that one of the Bones in the piston animation was bending, causing the delay in timing.
With the final presentation looming we knew this had to be the last time we could render the sequence. With the repair of the animation complete the only other addition to the final render was a new clay texture that shows a faint wire frame throughout the model. This will add to the technical/ mechanical theme we tried to achieve.
Between now and week twelve it is up to the group as individuals to decide what they would like to present to the client. I personally would like to start by talking about the reasons for choosing the Griffon engine. I will then briefly explain the methods invloved in modelling the engine and how I managed my activity throughout the project.
Tuesday, 8 December 2009
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